Announced the release of Corona Renderer 2 for 3ds Max!
– Starting with this version Corona Renderer supports Phoenix FD, FumeFX and OpenVDB cards, the new mode “Inside Volume” in CoronaVolumeMtl
– Compatibility with VRayMtl and VRayLight is worked out even without V-Ray installed (for V-Ray 3.60 or newer)
– More than 110 new materials appeared in the materials library, along with Real World Scale and Triplanar
– Corona texture itself superimposed on the object automatically. It will be installed together with the Corona Render installation, the result of the work will be similar to applying the texture with the UVW Map modifier in BOX mode, but with a number of advantages:
It became very easy to apply textures – now it’s enough to just apply the material. Modifiers like UVW Map are not required, and the texture size on all objects will be the same.
From the sides and top of the object, a different texture can be applied. Thus you can create objects covered with dust or snow and others.
Less visible seams at the joints – there are no sharp transitions.
– Enhanced bokeh effects: center shift, vignetting, anisotropy
– The official Corona toolbar has been added
– Developers have achieved memory savings when running the visualizer – reducing the memory consumption of all scenes reaches 5 to 15% compared to version 1.7.
– If you compare the change in noise level between versions, the adaptability is added to the changes. The noise level is balanced better, then its value in 4% for Corona 2 will be of higher quality than the same level of noise in earlier versions.
– The official support for 3ds Max from 2013 to 2015 is now removed,
still available for these versions of Max, support for 3ds Max 2012 developer terminated.
Starting with this version, Corona Renderer supports Phoenix FD and FumeFX, OpenVDB and 3ds Max maps. This means full support for multi-channel GI within volumes and motion blur, it’s now possible to display fire, smoke, fluid and many other effects.
Some details are given below:
Support for Phoenix FD 3.1 or later means the ability to render volumes from Phoenix FD. This same technology allows Corona Renderer to create 3D volumes using the CoronaVolume material.
CoronaVolumeGrid (support OpenVDB) – Corona Renderer can work with files OpenVDB – files,
which allow you to store “voxels” in a 3D grid, along with additional additional data such as density, speed, temperature, etc.
OpenVDB files can be created in various programs, such as Blender SideFX Houdini or Phoenix FD, etc. They can be downloaded and rendered using the CoronaVolumeGrid object,
which then allows you to set the Absorption, Scattering, and Emission properties for the VolumeGrid. These properties can be due to density, speed, temperature and other additional data contained in the OpenVDB file.
The CoronaVolume material from this version now has two modes: the old On Surface mode and the new Inside Volume mode, which allows the CoronaVolume material to visualize the actual volumes within the objects, rather than simply calculating the result on the surface of the object. It can work with 3ds Max noise cards in Object mode or World XYZ mode,
calculating noise in three-dimensional space. Now the possibilities of application are almost limitless – the creation of clouds, low-lying fog, ice and much more, or by themselves, or in combination with a map of CoronaDistance.
More information can be found here: